Title
Swords & Circuitry: A Designer'S Guide To Computer Roleplaying Games (Game Development)
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Never In The History Of Gaming Have Roleplaying Titles Been More Popular. Pc Data Reports That Leading Roleplaying Titles, Like Diablo, Have Sold Over One Million Units, And Many Others, Like Baldur'S Gate, Have Sold Over 500,000. Research By Peter D. Hart Research Associates, On Behalf Of The Interactive Digital Software Association, States That 145 Million Americans Regularly Play Video Games. This Book Will Allow This Audience To Decipher The Arcane Mysteries Behind Game Development Tools Like Plot Trees, World Bibles, Design Documents, And Game Scripts. Readers Will Also Receive Sage Advice From Game Gurus Like John Cutter (Betrayal At Kondor), Jon Van Caneghem (Might & Magic), Chris Taylor (Dungeon Siege), Sarah Stocker (Pools Of Radiance), Carly Staehlin (Ultima Online), And More.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is the size of the book? A: The book measures seven point twenty-five inches in length, one point five inches in width, and nine point oh two inches in height.
- Q: How many pages does this book have? A: This book contains four hundred thirty-two pages, providing comprehensive insights into game development.
- Q: What type of binding does this book have? A: The book is bound in paperback, making it lightweight and easy to handle.
- Q: Who is the author of this book? A: The author of the book is Neal Hallford, who shares valuable insights into game design.
- Q: What is the genre of this book? A: This book falls under the genre of game design, focusing on computer role-playing games.
- Q: Is this book suitable for beginners in game design? A: Yes, the book is suitable for beginners as it explains foundational concepts in game development.
- Q: What kind of advice does the book provide? A: The book offers sage advice from experienced game designers, helping readers understand critical aspects of game development.
- Q: Can I use this book as a reference for advanced game design? A: Yes, advanced designers can also benefit from the insights and techniques discussed in this book.
- Q: Is this book appropriate for children? A: While it is not specifically targeted at children, it is suitable for young adults interested in game design.
- Q: How should I store this book? A: Store the book in a cool, dry place away from direct sunlight to preserve its condition.
- Q: Can I clean this book if it gets dirty? A: Yes, you can gently wipe the cover with a dry cloth to remove dust or smudges.
- Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller for a return or exchange.
- Q: Is there a warranty for this book? A: Generally, books do not come with a warranty, but check with the seller for their return policy.
- Q: How do I get support if I have questions about the book? A: For support, you can reach out to the seller or publisher for any inquiries regarding the book.
- Q: Does this book have any special features? A: Yes, it is labeled as a used book in good condition, which indicates its quality.
- Q: What makes this book unique in its category? A: This book is unique due to its comprehensive exploration of game development tools and insights from industry experts.