The Aesthetic of Play,Used

The Aesthetic of Play,Used

SKU: SONG0262542633 In Stock
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A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.The impulse toward play is very ancient, not only precultural but prehuman; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000yearold board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ('Why is this battle boring?') than big ones ('What does this game mean?'). In this book, the game designer Brian Upton analyzes the experience of playhow playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

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Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is 'The Aesthetic of Play' about? A: 'The Aesthetic of Play' explores the experience of play, the significance of rules in games, and the interplay between play and narrative from the perspective of game designer Brian Upton.
  • Q: Who is the author of 'The Aesthetic of Play'? A: The book is authored by Brian Upton, a game designer known for his insights into the mechanics and meaning behind games.
  • Q: How many pages are in 'The Aesthetic of Play'? A: 'The Aesthetic of Play' contains 336 pages, providing a comprehensive look at the dynamics of play and game design.
  • Q: What is the publication date of 'The Aesthetic of Play'? A: 'The Aesthetic of Play' was published on February 2, 2021.
  • Q: What format is 'The Aesthetic of Play' available in? A: The book is available in paperback format.
  • Q: Is 'The Aesthetic of Play' suitable for beginners in game design? A: 'The Aesthetic of Play' offers insights that are valuable for both beginners and experienced game designers, making it accessible to all levels of expertise.
  • Q: What types of games does 'The Aesthetic of Play' discuss? A: The book discusses a variety of games, including classic board games like Monopoly, role-playing games like Dungeons & Dragons, and video games like Guitar Hero.
  • Q: What themes are covered in 'The Aesthetic of Play'? A: The book covers themes such as the nature of play, how rules shape gameplay, and the relationship between play and narrative.
  • Q: Can 'The Aesthetic of Play' help in analyzing game designs? A: 'The Aesthetic of Play' introduces critical tools for analyzing games and identifying their strengths and weaknesses in design.
  • Q: Is 'The Aesthetic of Play' a good resource for educators? A: Yes, 'The Aesthetic of Play' can serve as a valuable resource for educators interested in teaching concepts related to play, game design, and narrative.