The Art of 3D Computer Animation and Effects,Used
The Art of 3D Computer Animation and Effects,Used
The Art of 3D Computer Animation and Effects,Used

The Art of 3D Computer Animation and Effects,Used

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Master the art of computer animation and visual effects production with the latest edition of this cuttingedge guideThis remarkable edition of The Art of 3D Computer Animation and Effects offers clear, stepbystep guidelines for the entire process of creating a fully rendered 3D computer animation. With uptodate coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effectsfrom creative development and preproduction to finished animation.Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easytounderstand instructive diagrams. Fullcolor examples are presentedincluding VFX and animated feature movies, games, and TV commercialsby such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world.This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing.Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Nonplatform specific, with multiple examples illustrated in a practical, stepbystep approach The newest computer animation techniques, including facial animation, imagebased and nonphotorealistic rendering, model rigging, realtime models, and 2D/3D integration Over 700 fullcolor images Encyclopedic timeline and production pipelines

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Frequently Asked Questions

  • Q: What is the main focus of 'The Art of 3D Computer Animation and Effects'? A: The book focuses on teaching the art and techniques of computer animation and visual effects production, providing step-by-step guidelines for creating fully rendered 3D animations.
  • Q: Who is the author of this book? A: The author of 'The Art of 3D Computer Animation and Effects' is Isaac Kerlow.
  • Q: What edition is this book and what are its key updates? A: This is the 4th Revised & Enlarged edition, featuring new material on visual effects techniques, updated principles of animation, and insights into current production trends.
  • Q: Is this book suitable for beginners in animation? A: Yes, the book is designed to be accessible for beginners and includes easy-to-understand diagrams and practical examples.
  • Q: What topics are covered in the book? A: The book covers various topics including creative development, preproduction, rendering, modeling, rigging, and compositing in 3D animation.
  • Q: How many pages does this book have? A: The book contains 512 pages.
  • Q: What type of binding does this book have? A: The book is available in paperback binding.
  • Q: When was 'The Art of 3D Computer Animation and Effects' published? A: This book was published on April 13, 2009.
  • Q: Are there visual examples in the book? A: Yes, the book includes over 700 full-color images and examples from leading animation studios and artists.
  • Q: Does this book address non-technical readers? A: Yes, it is designed for a wide audience, including students, independent artists, and production company team members, and avoids technical jargon.