Title
The Art Of Game Design: A Book Of Lenses,New
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Anyone Can Master The Fundamentals Of Game Design No Technological Expertise Is Necessary. The Art Of Game Design: A Book Of Lenses Shows That The Same Basic Principles Of Psychology That Work For Board Games, Card Games And Athletic Games Also Are The Keys To Making Topquality Videogames. Good Game Design Happens When You View Your Game From Many Different Perspectives, Or Lenses. While Touring Through The Unusual Territory That Is Game Design, This Book Gives The Reader One Hundred Of These Lenses One Hundred Sets Of Insightful Questions To Ask Yourself That Will Help Make Your Game Better. These Lenses Are Gathered From Fields As Diverse As Psychology, Architecture, Music, Visual Design, Film, Software Engineering, Theme Park Design, Mathematics, Writing, Puzzle Design, And Anthropology. Anyone Who Reads This Book Will Be Inspired To Become A Better Game Designer And Will Understand How To Do It. * Jesse Schell Is A Highly Recognizable Name Within The Game Indu
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
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- Q: What is the page count of the book? A: The book has five hundred twenty pages. This extensive length allows for in-depth exploration of game design principles.
- Q: What are the dimensions of the book? A: The book measures seven point five two inches in length, one point two six inches in width, and nine point two five inches in height. These dimensions make it a suitable size for easy handling and reading.
- Q: What type of binding does this book have? A: The book is available in paperback binding. This makes it lightweight and easy to carry, perfect for both casual and academic readers.
- Q: How can I apply the concepts in this book? A: Readers can apply the concepts by actively engaging with the lenses presented in the book. It encourages asking insightful questions to enhance your game design.
- Q: Is this book suitable for beginners in game design? A: Yes, the book is suitable for beginners. It teaches fundamental game design concepts without requiring prior technological expertise.
- Q: What genres does this book cover? A: The book primarily focuses on game design, covering aspects applicable to board games, card games, and video games. It draws on various disciplines to enhance understanding.
- Q: How do I keep this book in good condition? A: To keep the book in good condition, store it in a cool, dry place and avoid exposure to direct sunlight. Regularly check for signs of wear to ensure longevity.
- Q: Can this book be used as a textbook? A: Yes, it can be used as a textbook for game design courses. It provides foundational knowledge and practical insights valuable for academic settings.
- Q: Is this book appropriate for young readers? A: Yes, this book is appropriate for young readers interested in game design. However, parental guidance is recommended to help them understand the concepts.
- Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller for a return or exchange. Most retailers have policies in place for damaged goods.
- Q: Are there any specific care instructions for this book? A: There are no specific care instructions other than general handling practices. Avoid bending the spine excessively and keep it away from moisture.
- Q: How does this book compare to other game design books? A: This book stands out by utilizing multiple perspectives, or lenses, from various disciplines, making it unique compared to other game design literature.
- Q: What is the author's background? A: The author, Jesse Schell, is a highly recognizable name in the game industry, known for his expertise and contributions to game design.
- Q: Is this book available in a digital format? A: Yes, this book is available in a digital format. This option allows for more accessibility and convenience for readers.
- Q: What kind of insights can I gain from this book? A: Readers will gain insights into various aspects of game design, including psychology, visual design, and storytelling techniques. It offers practical questions to enhance game quality.
- Q: Is this book considered a classic in game design literature? A: Yes, it is often regarded as a classic in game design literature due to its comprehensive approach and practical insights.