The Art Of Game Design: A Book Of Lenses, Second Edition

The Art Of Game Design: A Book Of Lenses, Second Edition

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Good Game Design Happens When You View Your Game From As Many Perspectives As Possible. Written By One Of The World'S Top Game Designers, The Art Of Game Design Presents 100+ Sets Of Questions, Or Different Lenses, For Viewing A Games Design, Encompassing Diverse Fields Such As Psychology, Architecture, Music, Visual Design, Film, Software Engineering, Theme Park Design, Mathematics, Puzzle Design, And Anthropology. This Second Edition Of A Game Developer Front Line Award Winner: Describes The Deepest And Most Fundamental Principles Of Game Design Demonstrates How Tactics Used In Board, Card, And Athletic Games Also Work In Topquality Video Games Contains Valuable Insight From Jesse Schell, The Former Chair Of The International Game Developers Association And Awardwinning Designer Of Disney Online Gamesthe Art Of Game Design, Second Edition Gives Readers Useful Perspectives On How To Make Better Game Designs Faster. It Provides Practical Instruction On Creating Worldclass Games That Will Be Played Again And Again.

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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'The Art of Game Design: A Book of Lenses, Second Edition'? A: The book focuses on game design principles by providing over 100 different perspectives, or lenses, to help designers analyze and improve their games.
  • Q: Who is the author of this book? A: The author is Jesse Schell, a renowned game designer and former chair of the International Game Developers Association.
  • Q: What are the key topics covered in this book? A: Key topics include psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology as they relate to game design.
  • Q: How many pages does this book contain? A: The book contains 600 pages, offering in-depth insights into game design.
  • Q: Is this edition updated from the previous one? A: Yes, this is the Second Edition, which includes updated content and insights to enhance the reader's understanding of game design.
  • Q: What type of binding does this book have? A: The book is available in paperback binding.
  • Q: What is the condition of the book when purchased? A: The book is in new condition, ensuring that readers receive a fresh copy.
  • Q: When was 'The Art of Game Design: A Book of Lenses, Second Edition' published? A: The book was published on November 8, 2014.
  • Q: What can readers expect to gain from this book? A: Readers can expect to gain practical instruction and useful perspectives on creating engaging and successful games.
  • Q: Is this book suitable for beginners in game design? A: Yes, the book is suitable for both beginners and experienced designers, providing valuable insights for all skill levels.