Title
The Art Of Game Design: A Book Of Lenses, Third Edition
Processing time: 1-3 days
US Orders Ships in: 3-5 days
International Orders Ships in: 8-12 days
Return Policy: 15-days return on defective items
Presents Over 100 Sets Of Questions, Or Different Lenses, For Viewing A Games Design. Written By One Of The World'S Top Game Designers, This Book Describes The Deepest And Most Fundamental Principles Of Game Design, Demonstrating How Tactics Used In Board, Card, And Athletic Games Also Work In Video Games. It Provides Practical Instruction On Creating Worldclass Games That Will Be Played Again And Again. New To This Edition: Many Great Examples From New Vr And Ar Platforms As Well As Examples From Modern Games Such As Uncharted 4 And The Last Of Us, Free To Play Games, Hybrid Games, Transformational Games, And More.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does the book have? A: This book has six hundred fifty-two pages. It offers extensive insights into game design principles and practices.
- Q: What is the binding type of the book? A: The book is paperback. This makes it lightweight and easy to handle for readers.
- Q: What are the dimensions of the book? A: The book measures seven point eight inches in length, one point one inches in width, and eleven point zero two inches in height. These dimensions make it suitable for easy storage on bookshelves.
- Q: Who is the author of this book? A: The author of the book is Jesse Schell. He is a renowned game designer known for his expertise in the field.
- Q: What is the main theme of the book? A: The book focuses on game design principles through various lenses. It provides a comprehensive guide to creating engaging games.
- Q: What is the target audience for this book? A: This book is suitable for both beginners and experienced game designers. It offers valuable insights that cater to a wide range of skill levels.
- Q: How can I apply the lessons from this book? A: You can apply the lessons by using the lenses provided to analyze and improve your own game designs. It encourages practical application of the concepts.
- Q: Is this book suitable for children? A: Yes, the book can be suitable for older children interested in game design. However, parental guidance is recommended for younger readers.
- Q: Does the book include examples from modern games? A: Yes, it includes examples from modern games like Uncharted 4 and The Last of Us. These examples illustrate contemporary game design principles.
- Q: How should I store this book? A: Store the book in a cool, dry place away from direct sunlight. This will help maintain its condition over time.
- Q: Is there a warranty for the book? A: Typically, books do not come with a warranty. However, check with the retailer for their specific return policies.
- Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the retailer for their return or exchange policy. Most retailers will allow returns on damaged items.
- Q: Can I find this book in digital format? A: Yes, the book is available in various digital formats. Check online platforms for eBook availability.
- Q: Are there any special features in this edition? A: This edition includes many great examples from new VR and AR platforms. It emphasizes the evolution of game design.
- Q: What genre does this book belong to? A: The book belongs to the genre of Decorative Arts & Design. It explores the artistic aspects of game design.