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The Big Book Of Business Games: Icebreakers, Creativity Exercises And Meeting Energizers-used
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Break The Ice At Your Next Meeting With The Big Book Of Business Games!In This Exciting Resource Book, Two Of Today'S Acknowledged Games Masters Serve Up A Cookbook Of Activities That You Can Learn To Use, Guaranteed To Generate A Lively Discussion, Or Simply Give A Group A 'Breather' From The Monotony Of A Boring Staff Meeting Or Presentation. Each Of The 75 Group Games And Activities Here Is Adapted From The Bestselling Games Trainers Play Series And Shortened To Suit The Needs Of Managers And Team Leaders To Use With Their Departments, Staff, Or Committees.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is the main purpose of 'The Big Book of Business Games'? A: The book is designed to facilitate engaging activities that help break the ice during meetings, encourage creativity, and energize participants.
- Q: How many games are included in the book? A: The book features 75 different group games and activities, adapted for managers and team leaders.
- Q: Who is the author of this book? A: The author of 'The Big Book of Business Games' is John W. Newstrom.
- Q: What type of binding does the book have? A: This edition of the book is published in a paperback format.
- Q: Is this book suitable for all types of meetings? A: Yes, the games and activities are versatile and can be used in various settings, including staff meetings, team-building sessions, and presentations.
- Q: When was 'The Big Book of Business Games' published? A: The book was published on November 22, 1995.
- Q: How long is the book? A: The book contains a total of 170 pages.
- Q: What edition of the book is available? A: This is the first edition of 'The Big Book of Business Games'.
- Q: Can this book be used for remote team meetings? A: Yes, many of the activities can be adapted for virtual meetings, promoting engagement among remote participants.
- Q: Are there any prerequisites to using the games in the book? A: No specific prerequisites are required; the games are designed to be easy to understand and implement for facilitators of all experience levels.