The Bones: Us And Our Dice

The Bones: Us And Our Dice

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SKU: DADAX0981884016
UPC: 9780981884011
Brand: Brand: Atomic Overmind Press / Gameplaywright Press
Condition: New
Regular price$26.57
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This Isn'T About Math. It'S About Unlucky Breaks And Victory Against All Odds. This Isn'T About Percentiles And Probabilities. It'S About Latenight Gameending Rolls Where Everything Hinges On That Climactic Moment When One Single Die Skitters Across The Table And Determines The Fate Of A Hero, A City, An Empire The Bones Gathers Writing About Fandom And Familyabout Gamers, Camaraderie, And Memories And Ties Them Together Where They Meet: Our Dice. These Are Essays And Anecdotes About The Ways Dice Make Us Crazy, About The Stakes We Play For And The Thrill We Get From Not Knowing What The Next Roll Will Bring. Step Back And Look At How We Play With Dice. Contributors Include Game Designers Mike Selinker, Kenneth Hite, And Keith Baker, Writer/Actor Wil Wheaton, Writers Ray Fawkes And James Lowder. (Subject To Change.) Published In Conjunction With Gameplaywright.Net

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does the book contain? A: The book has one hundred sixty pages. This length provides ample content for readers interested in essays and anecdotes about gaming.
  • Q: What is the binding type of this book? A: The book is published in paperback binding. This makes it lightweight and portable, ideal for casual reading.
  • Q: What are the dimensions of the book? A: The book measures four point zero two inches in length, zero point four inches in width, and six inches in height. These dimensions make it easy to store and carry.
  • Q: Who is the author of the book? A: The author is Will Hindmarch. He is known for his engaging writing style and contributions to gaming literature.
  • Q: What themes are explored in the book? A: The book explores themes of fandom, family, and the camaraderie among gamers. It ties together personal anecdotes related to dice and gaming experiences.
  • Q: Is this book suitable for beginners in gaming? A: Yes, the book is suitable for beginners. It covers a variety of experiences that resonate with both novice and experienced gamers.
  • Q: What kind of essays can I expect in the book? A: The book features essays and anecdotes from various contributors. These writings reflect on the emotional connections gamers have with dice.
  • Q: Can this book be used as a reference for game design? A: Yes, it can serve as a reference for game design. The insights from experienced game designers provide valuable perspectives.
  • Q: How should I care for this paperback book? A: To care for the book, keep it in a dry place and avoid exposure to direct sunlight. This will help maintain its condition over time.
  • Q: Is there a warranty or return policy for this book? A: Typically, used books do not come with a warranty. However, check with the seller for specific return policies.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, contact the seller immediately for assistance. They may offer a return or replacement.
  • Q: Are there any hazardous materials in the book? A: No, there are no hazardous materials in the book. It is safe for general reading and does not contain any harmful substances.
  • Q: What kind of readers will enjoy this book? A: Readers who enjoy gaming, storytelling, and personal anecdotes will likely find this book appealing. It caters to a broad audience within the gaming community.
  • Q: Is there any adult content in the book? A: No, the book does not contain adult content. It is appropriate for a general audience and focuses on gaming themes.
  • Q: Who are some contributors to the essays in the book? A: Contributors include game designers Mike Selinker, Kenneth Hite, and Keith Baker, as well as writer/actor Wil Wheaton. Their diverse backgrounds enrich the content.
  • Q: Does the book have any illustrations or images? A: The book primarily features text and essays. It does not focus on illustrations or images but emphasizes written content about gaming experiences.

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