The Dark Side of Game Texturing,Used

The Dark Side of Game Texturing,Used

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SKU: SONG1592003508
UPC: 82039503509.0
Brand: Brand: Cengage Learning PTR
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A perfect and direct starting point for a beginner game texture artist! 'The Dark Side of Game Texturing' is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, HalfLife, and Return to Castle Wolfenstein. 'The Dark Side Of Game Texturing' features a plethora of dynamic, full color, stepbystep texturing tutorials that reflect the nature of those games and more including military, fantasy, medieval, and scifi. You'll learn how to create decals like bullet holes, blast marks, signs, and more. Sprites such as lightning, fires, and explosions are also covered. Focusing on a topic rarely covered in other 3D graphics books, this is an ultimate handson guide to creating totally cool game textures that directly reflect the nature of many recently released video games.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the page count of 'The Dark Side of Game Texturing'? A: The book has two hundred sixteen pages. This makes it a comprehensive guide for both beginners and intermediate game texture artists.
  • Q: What are the dimensions of the book? A: The dimensions are seven point twenty-five inches in length, zero point seventy-five inches in width, and nine point zero two inches in height. These measurements make it a convenient size for reading and reference.
  • Q: What type of binding does this book have? A: The book is paperback bound. This type of binding allows for flexibility and ease of handling while reading.
  • Q: Who is the author of 'The Dark Side of Game Texturing'? A: The author is David Franson. He provides insights and tutorials based on his experience in game texture creation.
  • Q: What is the primary focus of this book? A: The book focuses on game texturing for various styles including military, fantasy, medieval, and sci-fi. This helps artists create textures that match the themes of popular video games.
  • Q: How can I use the tutorials in this book? A: You can follow the step-by-step tutorials to create your own game textures. The instructions are designed for both beginners and those looking to enhance their digital art skills.
  • Q: Is this book suitable for beginners? A: Yes, it is perfect for beginners. The book serves as a direct starting point for novice game texture artists.
  • Q: Can intermediate artists benefit from this book? A: Yes, intermediate artists can also benefit. It offers advanced techniques that help artists further their digital art skills.
  • Q: Are there specific themes covered in the texturing tutorials? A: Yes, themes include eerie and ominous textures akin to those in popular games like Quake and Unreal. The tutorials cover a variety of styles.
  • Q: How should I store this book to keep it in good condition? A: Store the book in a cool, dry place away from direct sunlight. This helps maintain its quality and prevents wear over time.
  • Q: Can I return the book if I am not satisfied? A: Yes, there is a no-quibbles return policy. You can return the book if it does not meet your expectations.
  • Q: Is the book packaged securely for shipping? A: Yes, the book comes with guaranteed packaging. It is dispatched the same day if ordered before twelve noon.
  • Q: What kind of textures can I learn to create from this book? A: You can learn to create textures like decals, bullet holes, blast marks, and more. The book covers a range of dynamic texturing techniques.
  • Q: Does this book cover any special effects in texturing? A: Yes, it includes tutorials for creating sprites such as lightning, fires, and explosions. These effects enhance the realism of game textures.
  • Q: What is the target audience for this book? A: The target audience includes beginner and intermediate game texture artists. It's suitable for anyone looking to improve their digital art skills.
  • Q: Is this book well-reviewed by other artists? A: Yes, it is highly regarded as a hands-on guide by many artists in the game development community. It is praised for its detailed tutorials.

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