The Esports Education Playbook: Empowering Every Learner Through Inclusive Gaming,Used

The Esports Education Playbook: Empowering Every Learner Through Inclusive Gaming,Used

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Power up learning for all learnersEsports is taking the world by storm, growing to a billion dollar industry with competitions that have greater viewership than the Super Bowl. Colleges are awarding scholarships to talented esports players, and schools are becoming more interested in starting esports programs to provide opportunities for their students. Luckily the experts at Ready Learner One are here to show you how to harness your students?enthusiasm for gaming and leverage the social, emotional, and communication benefits of esports for electrifying learning.The Esports Education Playbook walks educators through the process of establishing, managing, and coaching a scholastic esports team. From assuring buyin from stakeholders to addressing common misconceptions about gaming, this book covers everything you?l need to know in order to build an inclusive, dynamic esports program. What? more, the Ready Learner One team plugs you into a powerful network of experts and organizations that can help you build your program with schooltocareer pipelines and sustainable success. The Esports Education Playbook will get your athletes, and your whole school, cheering.?s someone who has played and coached football professionally, I can tell you that the collegiate esports athletes I currently coach require the same training and dedication as those in traditional sports. In this book, Chris, Steve, Christine, and Jesse show how esports is changing the game in how we perceive what is a sport and who is an athlete. This is required reading for anyone interested in how to create a successful esports program that provides opportunities for all students to be part of a team.?Ahman Green, fourtime Pro Bowl running back, Green Bay Packers, head coach of esports, Lakeland University?ands down, this is the best guide to scholastic esports ever written! In this book, thought leaders in gaming and education have assembled an unparalleled array of data, strategies, tools, tips, and tricks to enable any school, community organization, or group to start and grow successful, STEMbased, handson scholastic esports organizations. Newbies, novices and knowitalls can use it to build custom gaming programs for kids in elementary, middle, and high school.?Laylah Bulman, senior program officer, Samueli Foundation, founder, Florida Scholastic Esports League?n esports, players are the experts in the game, while coaches are the experts in communication, planning, coordination, and attitude. Christine, Steve, Chris, and Jesse have perfectly captured the ?hy?of esports. If you want to create a program that enriches the lives of your players and community, this is the book.?Dr. Chris ?oc?Haskell, head coach, Boise State University, 2020 Collegiate Esports Coach of the Year (NAECAD), and 2020 Director of the Year (NACE)

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book has one hundred ninety-two pages. It provides comprehensive insights into establishing and managing esports programs.
  • Q: What is the binding type of this book? A: The binding type is paperback. This makes it lightweight and easy to handle for educators and students alike.
  • Q: What are the dimensions of this book? A: The dimensions are six inches in length, zero point four four inches in width, and nine point zero two inches in height. These dimensions make it convenient for storage and reading.
  • Q: How do I use this book effectively? A: You can use this book as a guide to establish a scholastic esports program. It offers strategies, tips, and resources for educators looking to enhance student engagement.
  • Q: Is this book suitable for beginners in esports? A: Yes, this book is suitable for beginners. It provides foundational knowledge and insights, making it accessible for those new to the field of esports.
  • Q: What age group is this book intended for? A: This book is intended for educators and students in elementary, middle, and high school. It aims to empower a wide range of learners through inclusive gaming.
  • Q: How do I keep this book in good condition? A: To keep this book in good condition, store it in a cool, dry place and avoid exposure to direct sunlight. Handle it gently to prevent wear and tear.
  • Q: Is this book safe for young readers? A: Yes, this book is safe for young readers. It focuses on educational strategies and promotes inclusivity through gaming.
  • Q: Can I return this book if I don't like it? A: Yes, you can return this book if it doesn’t meet your expectations. Check the retailer's return policy for specific details.
  • Q: What should I do if the book arrives damaged? A: If the book arrives damaged, contact the seller immediately for a replacement or refund. Document any visible damage for reference.
  • Q: Is there a warranty for this book? A: No, books typically do not come with a warranty. However, returns and exchanges can be processed through the retailer.
  • Q: How can this book help with esports program development? A: This book provides detailed strategies and data to help develop successful esports programs. It connects educators with resources and networks.
  • Q: Does this book offer any online resources? A: Yes, the book connects readers to a network of experts and organizations for additional resources. This enhances the learning experience.
  • Q: Is this book focused on a specific type of game? A: No, this book covers a broad range of esports topics and games. It aims to provide inclusive strategies for various gaming environments.
  • Q: What is the author's background in esports? A: The author, Chris Aviles, has extensive experience in educational strategies related to esports. His insights are valuable for educators.

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