The Future Was Here: The Commodore Amiga (Platform Studies)

The Future Was Here: The Commodore Amiga (Platform Studies)

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Exploring The Oftenoverlooked History And Technological Innovations Of The World'S First True Multimedia Computer.Long Ago, In 1985, Personal Computers Came In Two General Categories: The Friendly, Childish Game Machine Used For Fun (Exemplified By Atari And Commodore Products); And The Boring, Beige Adult Box Used For Business (Exemplified By Products From Ibm). The Game Machines Became Fascinating Technical And Artistic Platforms That Were Of Limited Realworld Utility. The Ibm Products Were All Utility, With Little Emphasis On Aesthetics And No Emphasis On Fun. Into This Bifurcated Computing Environment Came The Commodore Amiga 1000. This Personal Computer Featured A Palette Of 4,096 Colors, Unprecedented Animation Capabilities, Fourchannel Stereo Sound, The Capacity To Run Multiple Applications Simultaneously, A Graphical User Interface, And Powerful Processing Potential. It Was, Jimmy Maher Writes In The Future Was Here, The World'S First True Multimedia Personal Computer.Maher Argues That The Amiga'S Capacity To Store And Display Color Photographs, Manipulate Video (Giving Amateurs Access To Professional Tools), And Use Recordings Of Realworld Sound Were The Seeds Of The Digital Media Future: Digital Cameras, Photoshop, Mp3 Players, And Even Youtube, Flickr, And The Blogosphere. He Examines Different Facets Of The Platformfrom Deluxe Paint To Amigaos To Cinemawarein Each Chapter, Creating A Portrait Of The Platform And The Communities Of Practice That Surrounded It. Of Course, Maher Acknowledges, The Amiga Was Not Perfect: The Dos Component Of The Operating Systems Was Clunky And Illmatched, For Example, And Crashes Often Accompanied Multitasking Attempts. And Commodore Went Bankrupt In 1994. But For A Few Years, The Amiga'S Technical Qualities Were Harnessed By Engineers, Programmers, Artists, And Others To Push Back Boundaries And Transform The Culture Of Computing.

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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

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We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is 'The Future Was Here: The Commodore Amiga' about? A: This book explores the history and technological innovations of the Commodore Amiga, which was recognized as the world's first true multimedia personal computer, highlighting its impact on digital media and computing culture.
  • Q: Who is the author of this book? A: The author is Jimmy Maher, who examines the significant features and contributions of the Commodore Amiga.
  • Q: What are the key features of the Commodore Amiga discussed in the book? A: The book discusses features such as a palette of 4,096 colors, animation capabilities, four-channel stereo sound, multitasking capabilities, and a graphical user interface.
  • Q: How many pages does the book have? A: The book has 328 pages.
  • Q: What is the condition of the book? A: The book is in 'Very Good' condition.
  • Q: When was this book published? A: The book was published on January 1, 2012.
  • Q: What type of binding does the book have? A: The book is available in hardcover binding.
  • Q: Is this book suitable for someone interested in retro computing? A: Yes, this book is ideal for those interested in retro computing, digital media history, and the evolution of personal computers.
  • Q: What are some themes explored in the book? A: The book explores themes of technological innovation, cultural impact, and the community of users and creators surrounding the Commodore Amiga.
  • Q: Does the book include any illustrations or images? A: While the book primarily focuses on text, it may include images relevant to the Commodore Amiga and its technology, though specifics are not detailed.