The Game Design Reader: A Rules of Play Anthology (Mit Press),New

The Game Design Reader: A Rules of Play Anthology (Mit Press),New

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Classic and cuttingedge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.The Game Design Reader is a oneofakind collection on game design and criticism, from classic scholarly essays to cuttingedge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirtytwo essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as roleplaying in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

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We provide a 2-year limited warranty, from the date of purchase for all our products.

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Frequently Asked Questions

  • Q: What is the main focus of 'The Game Design Reader'? A: 'The Game Design Reader' focuses on classic and contemporary writings on game design and criticism, offering diverse perspectives from various contributors, including game designers, journalists, and theorists.
  • Q: Who are the authors of this book? A: The book is authored by Katie Salen Tekinbas and Eric Zimmerman, both notable figures in the field of game design.
  • Q: How many pages does 'The Game Design Reader' have? A: 'The Game Design Reader' contains 960 pages, making it an extensive resource for game design insights.
  • Q: What topics are covered in the book? A: The book covers fourteen topics including player experience, game design process, narrative in games, and cultural representation, each introduced by essays from the authors.
  • Q: Is this book suitable for beginners in game design? A: 'The Game Design Reader' is suitable for both beginners and professionals, providing foundational knowledge as well as advanced insights into game design.
  • Q: What type of binding does this book have? A: The book is available in hardcover binding, ensuring durability and a professional appearance.
  • Q: When was 'The Game Design Reader' published? A: 'The Game Design Reader' was published on November 23, 2005.
  • Q: Can this book serve as a textbook for courses? A: Yes, 'The Game Design Reader' is designed as a classroom sourcebook and can be used as a textbook for game design courses.
  • Q: Are there visual essays included in the book? A: Yes, the book includes visual essays that serve as counterpoints to the written texts, enhancing the reader's understanding of the material.
  • Q: What makes this book a unique resource? A: 'The Game Design Reader' is unique due to its comprehensive collection of writings spanning 50 years, offering a wide range of perspectives and critical approaches to game design.