The Game Production Toolbox

The Game Production Toolbox

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SKU: DADAX1138341703
UPC: 9781138341708
Brand: Crc Press
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The Game Production Toolbox Focuses On The Nuts And Bolts Of Producing Interactive Content And How You Can Organize And Support The Creative, Technical, And Business Efforts That Are All Part Of Interactive Game Development. This Book Isnt Going To Tell You How To Design A Game Or What Technologies To Use. Instead It Provides Techniques For And Insights Into Managing, From Concept To Release, All The Pieces That Must Come Together In Order To Get A Game Into The Hands Of A Player.Readers Will Learn About Each Phase Of Game Production: Prototyping, Defining The Requirements, Assembling The Team, Making The Game, And Releasing To The Players. Interviews From Professional Game Developers Give A Behindthescenes Look At What It Takes To Make A Game.Key Featuresa Framework For How To Get An Interactive Game From Concept To Release, Including Information On Financing And Pitching To Publishers And Investors.Techniques For Working With The Game Development Team To Get Effective Prototypes And Documentation To Prove Out Game Concept And Mechanics.Concrete Information On How To Plan And Execute The Different Aspects Of Game Production, Such As Audio, Localization, Testing, And Software Ratings.Advice From Industry Experts On Managing Teams, Project Management, Communicating Effectively, And Keeping Everyone Happy.Information About Working Effectively With Marketing, Pr, And Other People That Are Involved With The Publishing And Release Process.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does The Game Production Toolbox have? A: This book contains three hundred twenty pages. It provides comprehensive insights into game development and production techniques.
  • Q: What is the binding type of The Game Production Toolbox? A: The binding type is paperback. This makes it easy to handle and ideal for reading on the go.
  • Q: What are the book's dimensions? A: The dimensions are seven point zero one inches in length, zero point seventy-five inches in width, and ten inches in height. These measurements make it a practical size for shelf storage.
  • Q: Who is the author of The Game Production Toolbox? A: The author is Heather Chandler. She provides expert insights based on her extensive experience in the game development industry.
  • Q: What category does The Game Production Toolbox fall under? A: It falls under the Game Design category. This aligns with its focus on producing interactive game content.
  • Q: How do I use The Game Production Toolbox? A: You can use this book as a guide for managing game production from concept to release. It includes techniques and frameworks to help streamline your game development process.
  • Q: Is The Game Production Toolbox suitable for beginners? A: Yes, it is suitable for beginners. The book provides foundational knowledge about game production, making it accessible for those new to the field.
  • Q: What phases of game production does the book cover? A: It covers several phases, including prototyping, defining requirements, assembling the team, making the game, and releasing it to players. This comprehensive approach is beneficial for aspiring game producers.
  • Q: Can I find industry expert advice in The Game Production Toolbox? A: Yes, the book includes advice from industry experts. Their insights enhance the book's value by providing real-world perspectives on game production challenges.
  • Q: How do I keep The Game Production Toolbox in good condition? A: To keep it in good condition, store it in a cool, dry place and avoid exposing it to direct sunlight. This will help preserve the quality of the pages and binding.
  • Q: Is The Game Production Toolbox appropriate for children? A: No, this book is not specifically designed for children. It is intended for those interested in the technical and business aspects of game development.
  • Q: What topics are covered regarding team management in the book? A: The book discusses managing teams, project management, and effective communication. These topics are crucial for maintaining productivity in game development.
  • Q: Does the book provide information on financing games? A: Yes, it includes information on financing and pitching to publishers and investors. This is vital for anyone looking to fund their game projects.
  • Q: What additional resources does The Game Production Toolbox offer? A: The book may reference additional resources such as industry websites and forums for further exploration of game production topics.
  • Q: Can I find techniques for effective prototyping in the book? A: Yes, it offers techniques for creating effective prototypes and documentation. These tools are essential for validating game concepts and mechanics.

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