The Gamification of Learning and Instruction: Gamebased Methods and Strategies for Training and Education,Used

The Gamification of Learning and Instruction: Gamebased Methods and Strategies for Training and Education,Used

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Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from realworld games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles.'FROM THE FOREWORD BY KEVIN KRUSEGames create engagementthe cornerstone of any positive learning experience. With the growing popularity of digital games and gamebased interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of gamebased mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners.Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peerreviewed results from dozens of studies that offer insights into why gamebased thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process.The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work.Follow Karl on his widelyread 'Kapp Notes' blog at www.kaplaneduneering.com/kappnotes/

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This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'The Gamification of Learning and Instruction'? A: The book primarily focuses on the principles and strategies of gamification in learning and instruction, providing insights into how game-based methods can enhance engagement and effectiveness in educational settings.
  • Q: Who is the author of this book? A: The author of 'The Gamification of Learning and Instruction' is Karl M. Kapp, an internationally recognized expert in the field of learning and gamification.
  • Q: What are the key benefits of gamification in education according to the book? A: The book highlights that gamification can create engagement, motivate learners, and enhance the learning experience by applying game mechanics and design principles to educational content.
  • Q: How many pages does the book contain? A: The book has a total of 336 pages, providing comprehensive coverage of gamification concepts and strategies.
  • Q: Is this book suitable for professionals outside of education? A: Yes, the book is valuable for anyone interested in applying gamification principles, including professionals in marketing, training, and behavior change.
  • Q: What edition of the book is available? A: The available edition of the book is the first edition, published on May 1, 2012.
  • Q: What type of binding does the book have? A: The book is available in hardcover binding, which provides durability and a professional appearance.
  • Q: Does the book include real-world examples? A: Yes, the author includes numerous examples from real-world games to illustrate the principles of gamification and its practical applications.
  • Q: Can I find research studies referenced in the book? A: Yes, the book is based on solid research, including peer-reviewed results from various studies that support the effectiveness of gamification in learning.
  • Q: Where can I find more insights from the author? A: You can follow Karl M. Kapp on his blog 'Kapp Notes' at www.kaplaneduneering.com/kappnotes for more insights into gamification and learning.