Title
The Geometry Of Computer Graphics (Wadsworth & Brooks/Cole Mathematics Series),Used
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This Text Shows Students How To Translate Geometry Concepts Into Computer Code So That They Can Generate Pictures Representing The Relevant Concepts. Chapter 1 And Chapters 4 Through 5 Present The Fundamental Mathematical Concepts Needed For Two And Threedimensional Computer Graphics, Including Matrices, Vector Spaces, Transformations, And Homogeneous Coordinates. Chapter 2 Presents The Various Languages In Which These Ideas Are Communicated, Such As Programming Languages And Page Description Language. Chapters 3 And 6 Present Many Different Ways Of Describing Pictures Mathematically. These Two Chapters Also Contain Many Examples Of Mathematical Theories That The Student Can Illustrate Using The Methods Of The Book.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is the binding type of this book? A: This book has a hardcover binding. Hardcover books are durable and ideal for long-term use.
- Q: How many pages are in this book? A: This book has zero pages listed in the details. However, it typically contains substantial content on computer graphics.
- Q: What are the dimensions of this book? A: The dimensions of this book are six point seventy-five inches in length, one inch in width, and nine point seventy-six inches in height.
- Q: Who is the author of this book? A: The author of this book is Walter F. Taylor. He has expertise in computer graphics and mathematics.
- Q: What is the main focus of the book? A: The book focuses on translating geometry concepts into computer code. It aims to help students visualize mathematical theories.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It introduces fundamental mathematical concepts related to computer graphics.
- Q: How can I use the concepts in this book? A: You can use the concepts in this book to generate visual representations of geometry in programming. It provides practical examples.
- Q: What programming languages are covered in the book? A: The book discusses various programming languages and page description languages used in computer graphics. It helps in understanding how these ideas are communicated.
- Q: Are there mathematical examples in the book? A: Yes, there are many mathematical examples throughout the book. These examples help illustrate the theories and concepts presented.
- Q: How do I care for this hardcover book? A: To care for this hardcover book, store it in a dry place away from direct sunlight. Handle it gently to avoid wear and tear.
- Q: Is this book safe for young readers? A: Yes, this book is safe for young readers interested in mathematics and computer graphics. However, adult supervision is recommended for younger children.
- Q: What should I do if the book arrives damaged? A: If the book arrives damaged, contact the seller for return and exchange options. They should provide guidance on how to proceed.
- Q: Can I find this book in different formats? A: This book is primarily available in hardcover format. Check with the publisher for any available digital or paperback versions.
- Q: What is the target audience for this book? A: The target audience for this book includes students and professionals in computer graphics and mathematics. It’s useful for both beginners and experienced individuals.
- Q: Does the book include practical applications? A: Yes, the book includes practical applications of mathematical concepts in computer graphics. It emphasizes real-world examples and coding techniques.
- Q: Is there a warranty or return policy for this book? A: Typically, books have a return policy. Check with the seller for specific warranty or return details related to this book.