The Geometry Of Computer Graphics (Wadsworth & Brooks/Cole Mathematics Series),Used

The Geometry Of Computer Graphics (Wadsworth & Brooks/Cole Mathematics Series),Used

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This Text Shows Students How To Translate Geometry Concepts Into Computer Code So That They Can Generate Pictures Representing The Relevant Concepts. Chapter 1 And Chapters 4 Through 5 Present The Fundamental Mathematical Concepts Needed For Two And Threedimensional Computer Graphics, Including Matrices, Vector Spaces, Transformations, And Homogeneous Coordinates. Chapter 2 Presents The Various Languages In Which These Ideas Are Communicated, Such As Programming Languages And Page Description Language. Chapters 3 And 6 Present Many Different Ways Of Describing Pictures Mathematically. These Two Chapters Also Contain Many Examples Of Mathematical Theories That The Student Can Illustrate Using The Methods Of The Book.

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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is 'The Geometry of Computer Graphics' about? A: This book teaches students how to convert geometry concepts into computer code, enabling them to create visual representations of these concepts.
  • Q: Who is the author of this book? A: The author of 'The Geometry of Computer Graphics' is Walter F. Taylor.
  • Q: What topics does the book cover? A: The book covers fundamental mathematical concepts for computer graphics, including matrices, vector spaces, transformations, and homogeneous coordinates.
  • Q: What is the binding type of this book? A: This edition of the book is a hardcover.
  • Q: Is this book suitable for beginners? A: Yes, the book is designed to help students understand the basics of computer graphics, making it suitable for those new to the subject.
  • Q: When was this book published? A: This book was published in 1992.
  • Q: What condition is the used book in? A: The book is listed as being in 'Very Good' condition.
  • Q: How many pages does the book have? A: The book does not specify the number of pages.
  • Q: Does this book include programming languages? A: Yes, it discusses various programming languages and page description languages used in computer graphics.
  • Q: Can this book help with advanced computer graphics concepts? A: While it covers fundamental concepts, it also presents advanced mathematical theories, making it a good resource for both beginners and more advanced students.