The Golden Age of Video Games,New

The Golden Age of Video Games,New

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SKU: DADAX1439873232
Brand: CRC Press
Condition: New
Regular price$82.36
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This book focuses on the history of video games, consoles, and home computers from the very beginning until the midnineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retrogaming scene.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main focus of 'The Golden Age of Video Games'? A: The book focuses on the history of video games, consoles, and home computers from their inception until the mid-nineties, highlighting key innovations and the pioneers behind them.
  • Q: How many pages does the book have? A: The book contains a total of 218 pages.
  • Q: Who is the author of 'The Golden Age of Video Games'? A: The author of the book is Roberto Dillon.
  • Q: When was 'The Golden Age of Video Games' published? A: The book was published on April 28, 2011.
  • Q: What type of binding does the book have? A: The book is available in a paperback binding.
  • Q: Is the book suitable for all ages? A: While the book is mainly focused on the history of video games, it is generally suitable for readers interested in gaming history, which may appeal to both younger audiences and adults.
  • Q: Does the book cover handheld games? A: Yes, the book includes appendices that cover the history of handheld games and offers an overview of the retro-gaming scene.
  • Q: What kind of analyses does the book provide? A: The text features brief analyses of the most relevant games from each time period, discussing their significance and impact on the gaming industry.
  • Q: Is there any information about the events after the golden age of gaming? A: Yes, the epilogue of the book covers events and systems that followed the golden age of video games.
  • Q: What is the edition of 'The Golden Age of Video Games'? A: The book is published in its first edition.

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