Title
The Medium Of The Video Game
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Over A Mere Three Decades, The Video Game Became The Entertainment Medium Of Choice For Millions Of People, Who Now Spend More Time In The Interactive Virtual World Of Games Than They Do In Watching Movies Or Even Television. The Release Of New Games Or Gameplaying Equipment, Such As The Playstation 2, Generates Great Excitement And Even Buying Frenzies. Yet, Until Now, This Giant On The Popular Culture Landscape Has Received Little Indepth Study Or Analysis.In This Book, Mark J. P. Wolf And Four Other Scholars Conduct The First Thorough Investigation Of The Video Game As An Artistic Medium. The Book Begins With An Attempt To Define What Is Meant By The Term Video Game And The Variety Of Modes Of Production Within The Medium. It Moves On To A Brief History Of The Video Game, Then Applies The Tools Of Film Studies To Look At The Medium In Terms Of The Formal Aspects Of Space, Time, Narrative, And Genre. The Book Also Considers The Video Game As A Cultural Entity, Object Of Museum Curation, And Repository Of Psychological Archetypes. It Closes With A List Of Video Game Research Resources For Further Study.
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- Q: What is 'The Medium of the Video Game' about? A: This book offers a comprehensive analysis of video games as an artistic medium, exploring their history, production modes, and formal aspects like space, time, narrative, and genre.
- Q: Who is the author of this book? A: The book is authored by Mark J. P. Wolf, along with contributions from four other scholars specializing in video game studies.
- Q: How many pages does the book contain? A: The book consists of 223 pages, providing in-depth insights into the video game medium.
- Q: What is the publication date of this book? A: The book was published on February 2002.
- Q: Is this book suitable for beginners in video game studies? A: Yes, the book is designed to be accessible, making it a valuable resource for both newcomers and those familiar with video game analysis.
- Q: Does the book include a history of video games? A: Yes, it includes a brief history of video games, outlining their evolution and significance in popular culture.
- Q: What type of binding does the book have? A: The book is available in paperback binding.
- Q: Are there any resources for further study included in the book? A: Yes, the book concludes with a list of video game research resources for readers interested in further exploration.
- Q: Can this book help with understanding video games as cultural entities? A: Absolutely, it examines video games as cultural objects, discussing their role in museum curation and as repositories of psychological archetypes.
- Q: Is 'The Medium of the Video Game' a first edition? A: Yes, this book is the first edition, providing foundational insights into video game studies.