The RenderMan Shading Language Guide,Used

The RenderMan Shading Language Guide,Used

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Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. 'The RenderMan Shading Language Guide' shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern antialiasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. 'The RenderMan Shading Language Guide' presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more.

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Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is 'The RenderMan Shading Language Guide' about? A: 'The RenderMan Shading Language Guide' is a comprehensive resource that teaches both beginners and experienced 3D artists the principles of the RenderMan Shading Language (RSL), covering topics from shader creation to advanced rendering techniques.
  • Q: Who is the author of this book? A: The book is authored by 'Don' Rudy Cortes, who provides insights based on his expertise in 3D animation and rendering.
  • Q: What topics are covered in the book? A: The book covers a range of topics including shader writing, light and volume shaders, raytracing, global illumination, and pattern anti-aliasing, along with over 80 complete shaders.
  • Q: How many pages does the book have? A: 'The RenderMan Shading Language Guide' contains 656 pages of detailed information and tutorials.
  • Q: Is this book suitable for beginners? A: Yes, the book is suitable for beginners as it starts with an introduction to RSL and gradually progresses to more advanced topics, making it accessible for those new to 3D rendering.
  • Q: What is the binding type of the book? A: The book is available in paperback binding, making it easy to handle and read.
  • Q: When was 'The RenderMan Shading Language Guide' published? A: The book was published on December 31, 2007.
  • Q: What condition is the book in? A: The book is listed as being in good condition, suitable for reading and reference.
  • Q: Can this book help with creating special effects for movies and games? A: Yes, the skills taught in the book can be applied to create stunning special effects for movies, video games, and other visual media.
  • Q: Are there any practical exercises included in the book? A: Yes, the book includes practical exercises and examples, allowing readers to practice shader development and apply what they learn.