Title
The Video Game Debate
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Do Video Games Cause Violent, Aggressive Behavior? Can Online Games Help Us Learn? When It Comes To Video Games, These Are Often The Types Of Questions Raised By Popular Media, Policy Makers, Scholars, And The General Public. In This Collection, International Experts Review The Latest Research Findings In The Field Of Digital Game Studies And Weigh In On The Actual Physical, Social, And Psychological Effects Of Video Games. Taking A Broad View Of The Industry From The Moral Panic Of Its Early Days Up To Recent Controversies Surrounding Games Like Grand Theft Auto, Contributors Explore The Effects Of Games Through A Range Of Topics Including Health Hazards/Benefits, Education, Violence And Aggression, Addiction, Cognitive Performance, And Gaming Communities. Interdisciplinary And Accessibly Written, The Video Game Debate Reveals That The Arguments Surrounding The Game Industry Are Far From Black And White, And Opens The Door To Richer Conversation And Debate Amongst Students, Policy Makers, And Scholars Alike.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does 'The Video Game Debate' have? A: This book has two hundred four pages. It provides a comprehensive exploration of various aspects of video games and their impact.
- Q: What is the binding type of this book? A: The binding type is paperback. This makes it lightweight and easy to handle for reading.
- Q: What are the dimensions of 'The Video Game Debate'? A: The book measures six inches in length, zero point four seven inches in width, and nine point zero two inches in height. These dimensions make it portable and convenient.
- Q: Who is the author of 'The Video Game Debate'? A: The author is Thorsten Quandt. He is an expert in digital game studies and brings valuable insights to the discussion.
- Q: What category does this book fall under? A: The book falls under the category of Games and Strategy Guides. It provides critical analyses of video games and their effects.
- Q: Is 'The Video Game Debate' suitable for beginners? A: Yes, it is suitable for beginners. The writing is interdisciplinary and accessible, making it easy for newcomers to understand.
- Q: Can this book help in academic research? A: Yes, it can aid academic research. The book reviews the latest findings in digital game studies, making it a valuable resource.
- Q: How does 'The Video Game Debate' address violence in video games? A: The book explores the connection between video games and violent behavior. Contributors analyze research findings to present a balanced view.
- Q: Are there educational insights in this book? A: Yes, there are educational insights. The book discusses how online games can contribute to learning and cognitive performance.
- Q: What themes are covered in 'The Video Game Debate'? A: The themes include health effects, addiction, violence, and gaming communities. These topics provide a broad view of the gaming industry.
- Q: Is the content of this book appropriate for all ages? A: No, the content discusses mature themes. Some topics may not be suitable for younger audiences due to their complexity.
- Q: What are the psychological effects of video games discussed? A: The book discusses various psychological effects, including aggression, addiction, and cognitive performance related to gaming.
- Q: How can I store 'The Video Game Debate' safely? A: Store it in a cool, dry place, away from direct sunlight. This helps maintain the book's condition over time.
- Q: What if my copy of 'The Video Game Debate' arrives damaged? A: If it arrives damaged, you should contact the seller for a return or replacement. Most retailers have policies for damaged goods.
- Q: Can I use 'The Video Game Debate' in my class discussions? A: Yes, it can be used in class discussions. The book encourages richer conversations about video games and their societal impact.