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The VR Book: Human-Centered Design for Virtual Reality by Morgan & Claypool - Essential Guide for VR Designers and Developers
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The VR Book: Human-Centric Virtual Reality Design is an essential guide for anyone involved in creating engaging and effective virtual reality (VR) experiences. This comprehensive resource serves as a strong foundation in human-centric VR design, ensuring that every stakeholder?from designers to managers?can understand the critical human elements that make or break VR applications.
Without a clear understanding of how users perceive and interact with virtual environments, VR experiences can lead to frustration and even sickness. The VR Book addresses these challenges by focusing on fundamental design principles and human perception, making it an invaluable addition to the toolkit of anyone involved in the rapidly evolving VR industry.
Key Features:
- Human-Centered Design: Learn the principles of designing VR applications that prioritize user experience and satisfaction.
- Understanding VR Perception: Gain insights into how users naturally perceive and interact with different forms of reality, ensuring your designs resonate with real users.
- Combatting VR Sickness: Discover the causes of VR sickness and how to create content that minimizes discomfort and enhances user engagement.
- Prototype Development: Understand the importance of building prototypes and gathering feedback to iterate effectively toward successful VR experiences.
- Extensive Guidelines: Access more than 600 actionable guidelines and over 300 additional references, providing you with a thorough understanding of VR design.
- Cross-Disciplinary Appeal: This book is not only for VR designers but also for programmers, artists, psychologists, engineers, educators, and user experience professionals, making it a must-read for the entire VR team.
About the Author: Published by Morgan & Claypool, this book is authored by experts in the field of virtual reality and design, ensuring that you receive the most accurate and relevant information available.
As the VR industry continues to evolve at a rapid pace, The VR Book emphasizes the significance of understanding human interactions within virtual spaces. By integrating user feedback and applying adjustable processes, teams can efficiently iterate on their designs, leading to successful and innovative VR applications.
In conclusion, if you are looking to create compelling and user-friendly VR experiences, The VR Book is the definitive guide that bridges the gap between technology and human interaction. Equip yourself and your team with the knowledge to transform your VR projects into successful ventures.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is the page count of The VR Book? A: The book contains five hundred twenty-three pages. This extensive content provides a solid foundation in human-centered design for virtual reality.
- Q: What is the binding type of The VR Book? A: The binding type is paperback. This makes it lightweight and easy to handle for reading and reference.
- Q: What are the dimensions of The VR Book? A: The dimensions are seven point twenty-five inches in length, one point twenty-six inches in width, and nine point zero two inches in height. These measurements make it a convenient size for bookshelves or carrying.
- Q: What is the main focus of The VR Book? A: The main focus is on human-centered design in virtual reality. It emphasizes understanding user perception and interaction to create effective VR experiences.
- Q: Who can benefit from reading The VR Book? A: Everyone involved in creating VR experiences can benefit, including designers, programmers, artists, and educators. The book is designed for the entire VR team.
- Q: How does The VR Book address VR sickness? A: The book discusses the causes of VR sickness and how to create content that minimizes discomfort. Understanding these factors is crucial for developing enjoyable VR experiences.
- Q: What guidelines does The VR Book provide? A: It contains over six hundred applicable guidelines for VR design. These guidelines are critical for anyone looking to improve their understanding and execution of VR projects.
- Q: How does The VR Book suggest building prototypes? A: The book stresses the importance of building prototypes and gathering feedback. This iterative process helps refine VR applications effectively.
- Q: Is The VR Book suitable for beginners? A: Yes, it is suitable for beginners as well as experienced professionals. It covers foundational concepts that are essential for anyone entering the VR field.
- Q: What is the author’s background? A: The author is Jason Jerald, who is knowledgeable in human-computer interaction and virtual reality design. His expertise informs the insights provided in the book.
- Q: How does The VR Book address user experience? A: The book focuses on designing for user experience, covering how users intuitively interact with virtual environments. This is key to creating engaging VR content.
- Q: What kind of references does The VR Book include? A: It includes over three hundred additional references. These references provide further reading and resources for deeper understanding.
- Q: Does The VR Book include illustrations? A: Yes, it features color illustrations. These visuals aid in understanding complex design principles and concepts presented in the text.
- Q: What category does The VR Book fall under? A: It falls under Human-Computer Interaction. This category highlights its focus on the relationship between humans and technology.
- Q: Is there any specific audience for The VR Book? A: The book is intended for a diverse audience, including managers, programmers, artists, psychologists, and educators. It caters to anyone involved in VR.
- Q: Can I use The VR Book as a textbook for a course? A: Yes, it can be used as a textbook for courses in VR design and human-computer interaction. Its comprehensive content is ideal for educational settings.