Theory of Fun for Game Design,New

Theory of Fun for Game Design,New

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SKU: DADAX1449363210
Brand: O'Reilly Media
Condition: New
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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it?s the most vital element in any game.Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you?re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.You?ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main focus of 'Theory of Fun for Game Design'? A: 'Theory of Fun for Game Design' primarily explores the concept of fun in games, examining why certain games remain engaging over time while others do not.
  • Q: Who is the author of this book? A: The book is authored by Raph Koster, a veteran game designer known for his insights into game mechanics and design.
  • Q: What edition is this book and what are its notable features? A: This is the 10th anniversary edition of the book, now in full color and fully updated with contemporary examples and illustrations.
  • Q: What topics are covered in the book? A: The book covers topics such as the elements that contribute to fun in games, the evolution of game design, gender demographics in gaming, and the educational benefits of games.
  • Q: Is this book suitable for someone who is not a game designer? A: Yes, the book is suitable for anyone interested in understanding game design, including gamers and those curious about the cultural impact of games.
  • Q: How many pages does the book contain? A: 'Theory of Fun for Game Design' contains 297 pages.
  • Q: What is the condition of the book being offered? A: The book is listed as 'Used Book in Good Condition', indicating it may have some wear but is still functional and readable.
  • Q: What is the binding type of the book? A: The book is available in paperback binding.
  • Q: When was 'Theory of Fun for Game Design' published? A: The book was published on December 31, 2013.
  • Q: Does the book have any educational value? A: Yes, the book discusses how games serve as powerful learning tools, making it valuable for educators and game developers alike.

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