Title
Thinking Animation: Bridging the Gap Between 2D and CG,Used
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Learn how to think before you animate. Thinking Animation is a oneofakind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This fullcolor book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stopmotion, visual effects, traditional animation, and CG. Thinking Animation is nonsoftware specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.