Transactions on Edutainment VIII (Lecture Notes in Computer Science, 7220),Used

Transactions on Edutainment VIII (Lecture Notes in Computer Science, 7220),Used

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, stateoftheart methods, and tools in all different genres of edutainment, such as gamebased learning and serious games, interactive storytelling, virtual learning environments, VRbased education, and related fields. It covers aspects from educational and game theories, humancomputer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on ELearning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multitouch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

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