Title
Tricks of the Windows Game Programming Gurus,Used
Sold by Ergodebooks, an authorized reseller.
Returns accepted within 30 days | support@ergodebooks.com
Shipping Information
- Free Standard Shipping — United States only
- Processing Time: 3–5 business days
- Estimated Delivery: 6–10 business days after dispatch
- Double-boxed, fully insured & discreetly packaged
- Tracking number sent via email once dispatched
Returns & Refund
Returns accepted within 30 days of delivery.
Damaged or Defective Item
Free return shipping + replacement or full refund
Wrong Item Received
Free return shipping + replacement or full refund
Change of Mind
Return shipping at customer's expense · 25% restocking fee applies
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What topics are covered in 'Tricks of the Windows Game Programming Gurus'? A: The book covers a wide range of topics including Win32 programming, DirectX components like DirectDraw, DirectSound, DirectInput, DirectMusic, 2D graphics, rasterization techniques, game algorithms, multithreaded programming, artificial intelligence, and physics modeling.
- Q: Who is the author of this book? A: The author of 'Tricks of the Windows Game Programming Gurus' is Andre Lamothe.
- Q: Is this book suitable for beginners in game programming? A: While the book provides in-depth coverage of various advanced topics, it may be more suitable for readers with some prior knowledge of programming, particularly in Windows environments.
- Q: What is the condition of the used book being offered? A: The book is listed as 'Used Book in Good Condition', indicating it may show some signs of wear but is still functional and readable.
- Q: How many pages does this book have? A: The book contains a total of 1063 pages.
- Q: What is the binding type of this book? A: This edition of the book is available in paperback binding.
- Q: When was 'Tricks of the Windows Game Programming Gurus' published? A: The book was published on January 1, 2002.
- Q: Does this book include information on artificial intelligence? A: Yes, the book includes extensive coverage on artificial intelligence topics such as fuzzy logic, neural networks, and genetic algorithms.
- Q: What edition of the book is currently available? A: The book is a Subsequent edition.
- Q: Can this book help with learning DirectX programming? A: Yes, it provides comprehensive information on DirectX programming, making it a useful resource for those looking to learn or improve their skills in this area.