
Title

Tricks of the Windows Game Programming Gurus,Used
Delivery time: 8-12 business days (International)
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
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⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
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Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Frequently Asked Questions
- Q: What topics are covered in 'Tricks of the Windows Game Programming Gurus'? A: The book covers a wide range of topics including Win32 programming, DirectX components like DirectDraw, DirectSound, DirectInput, DirectMusic, 2D graphics, rasterization techniques, game algorithms, multithreaded programming, artificial intelligence, and physics modeling.
- Q: Who is the author of this book? A: The author of 'Tricks of the Windows Game Programming Gurus' is Andre Lamothe.
- Q: Is this book suitable for beginners in game programming? A: While the book provides in-depth coverage of various advanced topics, it may be more suitable for readers with some prior knowledge of programming, particularly in Windows environments.
- Q: What is the condition of the used book being offered? A: The book is listed as 'Used Book in Good Condition', indicating it may show some signs of wear but is still functional and readable.
- Q: How many pages does this book have? A: The book contains a total of 1063 pages.
- Q: What is the binding type of this book? A: This edition of the book is available in paperback binding.
- Q: When was 'Tricks of the Windows Game Programming Gurus' published? A: The book was published on January 1, 2002.
- Q: Does this book include information on artificial intelligence? A: Yes, the book includes extensive coverage on artificial intelligence topics such as fuzzy logic, neural networks, and genetic algorithms.
- Q: What edition of the book is currently available? A: The book is a Subsequent edition.
- Q: Can this book help with learning DirectX programming? A: Yes, it provides comprehensive information on DirectX programming, making it a useful resource for those looking to learn or improve their skills in this area.