Turtle Geometry: The Computer As A Medium For Exploring,Used

Turtle Geometry: The Computer As A Medium For Exploring,Used

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Turtle Geometry Presents An Innovative Program Of Mathematical Discovery That Demonstrates How The Effective Use Of Personal Computers Can Profoundly Change The Nature Of A Student'S Contact With Mathematics. Using This Book And A Few Simple Computer Programs, Students Can Explore The Properties Of Space By Following An Imaginary Turtle Across The Screen.The Concept Of Turtle Geometry Grew Out Of The Logo Group At Mit. Directed By Seymour Papert, Author Of Mindstorms, This Group Has Done Extensive Work With Preschool Children, High School Students And University Undergraduates.

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Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Turtle Geometry: The Computer as a Medium for Exploring'? A: The main focus of 'Turtle Geometry' is to demonstrate how personal computers can enhance mathematical discovery and understanding through interactive exploration of geometric concepts using a virtual turtle.
  • Q: Who is the author of this book? A: The author of 'Turtle Geometry' is Harold Abelson, who is known for his work in computer science and education.
  • Q: What is the intended audience for this book? A: This book is intended for students of various ages, including preschool children, high school students, and university undergraduates, who are interested in exploring mathematics through computers.
  • Q: What format is the book available in? A: The book is available in hardcover format, which is durable and suitable for frequent use.
  • Q: How many pages does the book contain? A: The book contains 497 pages, providing a comprehensive exploration of turtle geometry concepts.
  • Q: When was 'Turtle Geometry' first published? A: 'Turtle Geometry' was first published on June 18, 1981.
  • Q: Is there any specific software required to use the concepts in the book? A: While the book mentions using simple computer programs, specific software requirements may depend on the turtle graphics implementation chosen by the user.
  • Q: What is turtle geometry? A: Turtle geometry is a method of teaching mathematical concepts through programming, where an imaginary turtle moves on the screen to explore geometric properties.
  • Q: Is this book suitable for self-study? A: Yes, 'Turtle Geometry' is structured to facilitate self-study, allowing readers to engage with mathematical concepts at their own pace.
  • Q: What condition is the book in? A: The book is listed as being in 'Good' condition, indicating that it is used but well-maintained.