Understanding Video Games: The Essential Introduction

Understanding Video Games: The Essential Introduction

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Understanding Video Games Is A Crucial Guide For Newcomers To Video Game Studies And Experienced Game Scholars Alike. This Revised And Updated Third Edition Of The Pioneering Text Provides A Comprehensive Introduction To The Field Of Game Studies, And Highlights Changes In The Gaming Industry, Advances In Video Game Scholarship, And Recent Trends In Game Design And Developmentincluding Mobile, Casual, Educational, And Indie Gaming.In The Third Edition Of This Textbook, Students Will:Learn The Major Theories And Schools Of Thought Used To Study Games, Including Ludology And Narratology;Understand The Commercial And Organizational Aspects Of The Game Industry;Trace The History Of Games, From The Board Games Of Ancient Egypt To The Rise Of Mobile Gaming;Explore The Aesthetics Of Game Design, Including Rules, Graphics, Audio, And Time;Analyze The Narrative Strategies And Genre Approaches Used In Video Games;Consider The Debate Surrounding The Effects Of Violent Video Games And The Impact Of Serious Games.Featuring Discussion Questions, Recommended Games, A Glossary Of Key Terms, And An Interactive Online Video Game History Timeline, Understanding Video Games Provides A Valuable Resource For Anyone Interested In Examining The Ways Video Games Are Reshaping Entertainment And Society.

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Frequently Asked Questions

  • Q: What is the main focus of 'Understanding Video Games: The Essential Introduction'? A: The book provides a comprehensive introduction to video game studies, covering major theories, the history of games, and recent trends in game design and development.
  • Q: Who is the author of this book? A: The author of 'Understanding Video Games' is Simon Egenfeldt-Nielsen.
  • Q: What topics are covered in the third edition of this textbook? A: The third edition covers major theories used in game studies, commercial aspects of the game industry, the history of games, aesthetics of design, narrative strategies, and the effects of violent video games.
  • Q: How is this book beneficial for newcomers in game studies? A: It serves as a crucial guide for newcomers by introducing key concepts, theories, and trends in the field of game studies.
  • Q: Does this book include any supplementary materials? A: Yes, it features discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline.
  • Q: What is the binding type of this book? A: The book is available in paperback binding.
  • Q: When was 'Understanding Video Games' published? A: The book was published on December 7, 2015.
  • Q: How many pages does this book have? A: The book has a total of 286 pages.
  • Q: What is the condition of the book? A: The book is brand new.
  • Q: Is this book suitable for experienced game scholars? A: Yes, it is suitable for both newcomers and experienced scholars in the field of video game studies.