Title
Understanding Video Games: The Essential Introduction
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Understanding Video Games Is A Crucial Guide For Newcomers To Video Game Studies And Experienced Game Scholars Alike. This Revised And Updated Third Edition Of The Pioneering Text Provides A Comprehensive Introduction To The Field Of Game Studies, And Highlights Changes In The Gaming Industry, Advances In Video Game Scholarship, And Recent Trends In Game Design And Developmentincluding Mobile, Casual, Educational, And Indie Gaming.In The Third Edition Of This Textbook, Students Will:Learn The Major Theories And Schools Of Thought Used To Study Games, Including Ludology And Narratology;Understand The Commercial And Organizational Aspects Of The Game Industry;Trace The History Of Games, From The Board Games Of Ancient Egypt To The Rise Of Mobile Gaming;Explore The Aesthetics Of Game Design, Including Rules, Graphics, Audio, And Time;Analyze The Narrative Strategies And Genre Approaches Used In Video Games;Consider The Debate Surrounding The Effects Of Violent Video Games And The Impact Of Serious Games.Featuring Discussion Questions, Recommended Games, A Glossary Of Key Terms, And An Interactive Online Video Game History Timeline, Understanding Video Games Provides A Valuable Resource For Anyone Interested In Examining The Ways Video Games Are Reshaping Entertainment And Society.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does this book have? A: This book has two hundred eighty-six pages. It provides a comprehensive guide for both newcomers and experienced scholars in video game studies.
- Q: What is the binding type of this book? A: This book is a paperback edition. Paperback bindings are flexible and lightweight, making them easy to handle and read.
- Q: What are the dimensions of this book? A: The dimensions are seven point zero one inches in length, zero point eight seven inches in width, and ten inches in height. These dimensions make it a portable choice for readers.
- Q: Is this book suitable for beginners? A: Yes, this book is ideal for beginners. It serves as an essential introduction to video game studies, covering fundamental concepts and theories.
- Q: Can experienced scholars benefit from this book? A: Yes, experienced scholars can benefit from this book. It includes updated information on trends and advancements in video game scholarship.
- Q: What topics are covered in this book? A: This book covers major theories, industry aspects, game history, aesthetics, narrative strategies, and the effects of violent video games. It provides a thorough understanding of the game studies field.
- Q: How should I care for this book? A: To care for this book, keep it in a dry, cool place and avoid exposure to direct sunlight. Regularly check for any signs of wear to preserve its condition.
- Q: Is this book safe for children? A: Yes, this book is safe for children. It covers various aspects of video games in a scholarly manner, making it suitable for educational purposes.
- Q: Can I store this book on a bookshelf? A: Yes, you can store this book on a bookshelf. Its dimensions allow it to fit comfortably among other standard-sized books.
- Q: What should I do if my book arrives damaged? A: If your book arrives damaged, contact the seller immediately for assistance. Most sellers offer return policies to replace or refund damaged items.
- Q: Does this book provide discussion questions? A: Yes, this book includes discussion questions. These questions are designed to stimulate critical thinking and enhance understanding of the content.
- Q: Is there an online resource associated with this book? A: Yes, there is an interactive online video game history timeline. This resource complements the content of the book and provides additional insights.
- Q: What is the main focus of this book? A: The main focus of this book is to provide a comprehensive introduction to video game studies. It explores various theories, industry dynamics, and game design.
- Q: Can I find a glossary of key terms in this book? A: Yes, this book includes a glossary of key terms. This is helpful for readers who may be new to video game studies terminology.
- Q: Does this book cover mobile and indie gaming? A: Yes, this book covers mobile and indie gaming. It highlights recent trends in game design and development, providing a broad perspective on the industry.