Unreal Engine 4 Shaders and Effects Cookbook,Used

Unreal Engine 4 Shaders and Effects Cookbook,Used

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Build optimized, efficient, and realtime applications that are productionready using Unreal Engine's Material EditorKey Features: Create stunning visual effects for 3D games and highquality graphics Design efficient Shaders for mobile platforms without sacrificing their realism Discover what goes into the structure of Shaders and why lighting works the way it doesBook Description:Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 from creating aweinspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of handson experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any realtime application optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to highend machines, giving you the confidence to tackle any materialrelated task that you can imagine. Hop onboard and discover how!What You Will Learn: Master Unreal Engine's rendering pipeline for developing realtime graphics Use physically based rendering (PBR) for building materials and lighting solutions Build optimized materials for games targeting multiple platforms Understand Unreal Engine's node and functions for creating desirable effects Design and build productionready shaders Explore Unreal Engine's Material Editor for building complex materials and texturesWho this book is for:This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional postprocessing effects. A solid understanding of Unreal is required to get the most from this book.

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