Title
Values at Play in Digital Games,Used
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A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more.All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. Big ideas such as justice, equity, honesty, and cooperationas well as other kinds of ideas, including violence, exploitation, and greedmay emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a realworld perspective on the design challenges involved.
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- Q: What is the main focus of 'Values at Play in Digital Games'? A: The book focuses on integrating human values into the conception and design of digital games, exploring how values like justice, equity, and cooperation are expressed within games.
- Q: Who are the authors of this book? A: The book is authored by Mary Flanagan and Helen Nissenbaum.
- Q: What is the purpose of the Values at Play heuristic mentioned in the book? A: The Values at Play heuristic is a systematic approach for incorporating social values into the game design process, guiding designers in embedding these values into their creations.
- Q: How many pages does 'Values at Play in Digital Games' have? A: The book contains 221 pages.
- Q: What type of binding does this book have? A: The book is available in paperback binding.
- Q: When was 'Values at Play in Digital Games' published? A: The book was published on September 2, 2016.
- Q: What category does this book belong to? A: The book is categorized under Game Design.
- Q: Is this book suitable for game designers? A: Yes, this book is suitable for game designers as it provides a theoretical and practical framework for integrating values into game design.
- Q: Does the book provide examples from popular games? A: Yes, it includes examples from popular games such as Call of Duty, Journey, and World of Warcraft.
- Q: What condition is the book in? A: The book is in new condition.