Virtual Art: From Illusion To Immersion (Leonardo),New

Virtual Art: From Illusion To Immersion (Leonardo),New

In Stock
SKU: DADAX0262572230
Brand: Mit Press
Condition: New
Regular price$51.90
Quantity
Add to wishlist
Add to compare

Sold by Ergodebooks, an authorized reseller.

Returns accepted within 30 days | support@ergodebooks.com

Verified
Shipping Information
  • Free Standard Shipping — United States only
  • Processing Time: 1–3 business days
  • Estimated Delivery: 3–5 business days after dispatch
  • Double-boxed, fully insured & discreetly packaged
  • Tracking number sent via email once dispatched
  • Orders over $250 require signature upon delivery. Taxes calculated at checkout.
Returns & Refund

Returns accepted within 30 days of delivery.

Damaged or Defective Item

Free return shipping + replacement or full refund

Wrong Item Received

Free return shipping + replacement or full refund

Change of Mind

Return shipping at customer's expense · 25% restocking fee applies

All returns require a Return Authorization (RA) number before sending.

To initiate a return, contact us:

support@ergodebooks.com +1 (281) 738-1050
View Full Return & Refund Policy
Payment Option
Payment Methods

Help

If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.

Customer service

All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com

Sale & Press

If you are interested in selling our products, need more information about our brand or wish to make a collaboration, please contact us at press@yourdomain.com

An Overview Of The Art Historical Antecedents To Virtual Reality And The Impact Of Virtual Reality On Contemporary Conceptions Of Art.Although Many People View Virtual Reality As A Totally New Phenomenon, It Has Its Foundations In An Unrecognized History Of Immersive Images. Indeed, The Search For Illusionary Visual Space Can Be Traced Back To Antiquity. In This Book, Oliver Grau Shows How Virtual Art Fits Into The Art History Of Illusion And Immersion. He Describes The Metamorphosis Of The Concepts Of Art And The Image And Relates Those Concepts To Interactive Art, Interface Design, Agents, Telepresence, And Image Evolution. Grau Retells Art History As Media History, Helping Us To Understand The Phenomenon Of Virtual Reality Beyond The Hype.Grau Shows How Each Epoch Used The Technical Means Available To Produce Maximum Illusion. He Discusses Frescoes Such As Those In The Villa Dei Misteri In Pompeii And The Gardens Of The Villa Livia Near Primaporta, Renaissance And Baroque Illusion Spaces, And Panoramas, Which Were The Most Developed Form Of Illusion Achieved Through Traditional Methods Of Painting And The Mass Image Medium Before Film. Through A Detailed Analysis Of Perhaps The Most Important German Panorama, Anton Von Werner'S 1883 The Battle Of Sedan, Grau Shows How Immersion Produced Emotional Responses. He Traces Immersive Cinema Through Cinerama, Sensorama, Expanded Cinema, 3D, Omnimax And Imax, And The Head Mounted Display With Its Military Origins. He Also Examines Those Characteristics Of Virtual Reality That Distinguish It From Earlier Forms Of Illusionary Art.His Analysis Draws On The Work Of Contemporary Artists And Groups Art+Com, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, And Wolfgang Strauss. Grau Offers Not Just A History Of Illusionary Space But Also A Theoretical Framework For Analyzing Its Phenomenologies, Functions, And Strategies Throughout History And Into The Future.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What are the dimensions of the book? A: The book measures seven point zero one inches in length, zero point eight four inches in width, and nine point zero two inches in height.
  • Q: How many pages does 'Virtual Art: From Illusion to Immersion' have? A: The book contains four hundred thirty pages.
  • Q: What type of binding does this book have? A: This book is available in paperback binding.
  • Q: Who is the author of this book? A: The author of the book is Oliver Grau.
  • Q: What genre does this book belong to? A: This book falls under the Mixed Media genre.
  • Q: What is the main topic of this book? A: The book explores the historical connections between art and virtual reality.
  • Q: Is this book suitable for art students? A: Yes, this book is suitable for art students and anyone interested in the intersection of art and technology.
  • Q: Can this book be used for academic research? A: Yes, the book provides a theoretical framework useful for academic research in art history and media studies.
  • Q: Is there any interactive content in the book? A: No, the book does not contain interactive content; it is a printed text discussing virtual art.
  • Q: What is the recommended age group for this book? A: The book is intended for adults and advanced students due to its complex themes.
  • Q: How should I store this book? A: Store the book in a cool, dry place on a shelf to prevent damage.
  • Q: Can I clean the book if it gets dirty? A: Yes, you can gently wipe the cover with a soft, dry cloth to remove dust or dirt.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller for return or replacement options.
  • Q: Does this book have a warranty? A: Typically, books do not come with warranties; check with the seller for their return policy.
  • Q: Is the book safe for older teens? A: Yes, the book is generally safe for older teens interested in art and technology.

Recently Viewed