Title
Virtual Art: From Illusion to Immersion (Leonardo),Used
Delivery time: 8-12 business days (International)
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype.Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art.His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.
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Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Frequently Asked Questions
- Q: What is the main topic of 'Virtual Art: From Illusion to Immersion'? A: The book explores the historical foundations of virtual reality in art and its impact on contemporary art concepts, tracing the evolution of immersive images from antiquity to modern virtual art.
- Q: Who is the author of this book? A: The author is Oliver Grau, who provides a comprehensive analysis of art history as it relates to the development of virtual reality.
- Q: How many pages does this book contain? A: The book contains 430 pages, offering an in-depth examination of various aspects of virtual art and its history.
- Q: What type of binding does this book have? A: The book is published in paperback binding, making it a convenient option for reading and handling.
- Q: When was 'Virtual Art: From Illusion to Immersion' published? A: The book was published on September 17, 2004.
- Q: Is this book suitable for beginners in the field of virtual reality art? A: Yes, the book offers a broad overview and is suitable for readers new to the topic, while also providing detailed analyses for more advanced readers.
- Q: Does the book discuss contemporary artists? A: Yes, Oliver Grau analyzes the work of contemporary artists and groups who contribute to the field of virtual art, enhancing the discussion of immersive experiences.
- Q: What are some historical examples discussed in the book? A: The book discusses various historical examples, including frescoes from Pompeii, Renaissance illusion spaces, and the evolution of immersive cinema technologies.
- Q: Can this book help understand the theoretical aspects of virtual reality? A: Yes, the book provides a theoretical framework for analyzing the phenomenologies, functions, and strategies of immersive art throughout history.
- Q: What is the item condition of this book? A: The book is listed as 'New', ensuring it is in pristine condition for readers.