Virtualpolitik: An Electronic History of Government MediaMaking in a Time of War, Scandal, Disaster, Miscommunication, and Mist

Virtualpolitik: An Electronic History of Government MediaMaking in a Time of War, Scandal, Disaster, Miscommunication, and Mist

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SKU: DADAX0262123045
UPC: 9780262123044
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Government mediamaking, from official websites to whistleblowers email, and its sometimes unintended consequences.Today government agencies not only have official Web sites but also sponsor moderated chats, blogs, digital video clips, online tutorials, videogames, and virtual tours of national landmarks. Sophisticated online marketing campaigns target citizens with messages from the governmenteven as officials make news with digital gaffes involving embarrassing emails, instant messages, and videos. In Virtualpolitik, Elizabeth Losh closely examines the governments digital rhetoric in such cases and its dual role as mediamaker and regulator. Looking beyond the usual focus on interfaces, operations, and procedures, Losh analyzes the ideologies revealed in governments digital discourse, its anxieties about new online practices, and what happens when officially sanctioned material is parodied, remixed, or recontextualized by users. Losh reports on a video game that panicked the House Intelligence Committee, pedagogic and therapeutic digital products aimed at American soldiers, government Web sites in the weeks and months following 9/11, PowerPoint presentations by government officials and gadflies, email as a channel for whistleblowing, digital satire of surveillance practices, national digital libraries, and computerbased training for health professionals. Losh concludes that the governments virtualpolitikits digital realpolitik aimed at preserving its own poweris focused on regulation, casting as criminal such common online activities as file sharing, videogame play, and social networking. This policy approach, she warns, indefinitely postpones building effective institutions for electronic governance, ignores constituents need to shape electronic identities to suit their personal politics, and misses an opportunity to learn how citizens can have meaningful interaction with the virtual manifestations of the state.

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