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An Edited Collection With Fresh Approaches To Tech And Youth WellBeing That Go Beyond Blame And Simplistic Solutions.The Relationship Between Technology Use And Youth WellBeing Has Been A Topic Of ConcernAnd ContentionFor Some Time. The Adolescent Mental Health Crisis Has Amplified The Debate To A Fever Pitch. But The Relationship Between Technology Use And WellBeing CanT Be Reduced To The Question Of Whether Social Media And Other Technologies Are Good Or Bad. Finding Effective Solutions Needs To Be Grounded In The Broader And Diverse Realities Of Young PeopleS Lives. Youth WellBeing By Design, Edited By Carrie James And Mizuko Ito, Shifts The Conversation In Productive Directions, To Move Beyond The Unproductive FingerPointing At Tech, Technologically Determinist Narratives, And Fixation On Sweeping, OneSizeFitsAll Solutions That Often Do More Harm Than Good.The Collection Offers Essential Research Insights, Critical Perspectives, And Design Frameworks Supportive Of Youth WellBeing In A TechnologyRich World. Essays Offer Insights From Developmental Science And Youth Development, Sociocultural Perspectives, WellBeing Research, Dignity Theory, Sociology, Psychology, And Community Organizing. Contributors Make The Case For YouthCentered And CommunityBased Approaches, Methods, And Measures For Research And Design Including Participatory Design, Critical Race Theory, And Critical Humanizing Digital Literacies. Qualitative Data (Including Case Studies) Provide Robust Descriptions Of Youth Perspectives And Experiences, As Well As Promising Pedagogies And Methods For Taking Youth And AgencyCentered Approaches To Designing For Youth WellBeing.
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